Another week, another installment of What We’re Working On. Last week, we were knee-deep in modeling and rigging our four main characters. We were mostly successful in that we have completely modeled and rigged three of them. That fourth one will come once we discuss the character design a bit more (as I mentioned in [...]
Posts Tagged ‘Upcoming Projects’
What We’re Working On – Week of August 24, 2009
I’ve been lax in posting a new installment of “What We’re Working On” for the past two weeks. However, I have a good excuse: We’ve been incredibly busy! We have officially decided upon a name for our upcoming game, and we even have a logo to boot. We can’t reveal it yet as we still [...]
What We’re Working On – Week of August 3, 2009
Welcome to another thrilling edition of “What We’re Working On”. Not much new to report this week. I finished up our new game’s event and wave management system which allows us to quickly add and arrange game events (i.e., enemy waves, cutscenes, or even level loads). With that working great, I’m unfortunately having a hard [...]
Sheepstacker In Your Browser, AGON, and E3
After a short beta, Sheepstacker is now available for play in your web browser. Our friends at Wooglie.com are the first to host the game, and you can play it right now by clicking here. (The Unity web browser plugin is required to play the game in your browser.) Be sure to give us a [...]
Beta News, Number Paint, Tiny Tim Game #2
On Monday, we sent out beta invites to a few crazy people who wanted to test out the desktop beta versions of Sheepstacker. I’d just like to thank all of our beta-teers for their help. We’ve gotten some great feedback already. If you didn’t receive an invite, we’ll be looking to squeeze in a few [...]




