Spherical
Now that we’ve split the News and Blog sections of the site, I feel more at ease talking about more of the stuff we’re working on without feeling like everything is some big official announcement. Just warning you up front, the games/projects displayed on this blog may or may not ever be finished or released. Think of it as a development diary, where you’ll see the creative process in action.
As promised, here is the first in a series of posts talking about another of our games that we currently have in development. This one doesn’t have an official name yet. We’ve been calling it “Sol Defender” for the time being, though it may not ship with that name. Here’s a very early screen with some temp art to show you what we’re shooting for:
As you can probably tell, it’s a dual-stick space shooter (stay with me) set on spherical worlds (like Super Stardust HD, Super Mario Galaxy, or Ratchet & Clank). We’ve got an interesting gameplay twist that we’re working on that uses the spherical worlds in a neat way, but I’ll save that for another post. For now, I want to give a little background on the project itself, along with some code that shows how we’re pulling off the spherical world effect.






