Tag Archives: Safety First

Spherical

Now that we’ve split the News and Blog sections of the site, I feel more at ease talking about more of the stuff we’re working on without feeling like everything is some big official announcement. Just warning you up front, the games/projects displayed on this blog may or may not ever be finished or released. Think of it as a development diary, where you’ll see the creative process in action.

As promised, here is the first in a series of posts talking about another of our games that we currently have in development. This one doesn’t have an official name yet. We’ve been calling it “Sol Defender” for the time being, though it may not ship with that name. Here’s a very early screen with some temp art to show you what we’re shooting for:

Click to enlarge

As you can probably tell, it’s a dual-stick space shooter (stay with me) set on spherical worlds (like Super Stardust HD, Super Mario Galaxy, or Ratchet & Clank). We’ve got an interesting gameplay twist that we’re working on that uses the spherical worlds in a neat way, but I’ll save that for another post. For now, I want to give a little background on the project itself, along with some code that shows how we’re pulling off the spherical world effect.

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Best Intentions

So way back in January, we started a project called Safety First, and I wanted to blog about its development. The problem with blogging about indie development is that sometimes life gets in the way (day job, baby on the way), and there’s just nothing to write about for a long time. There’s also nothing to write about if you run into a creative wall.

We had put together a few quick levels, and while the general idea was fun enough, I found myself unable to come up with interesting level designs. Part of this has to do with the fact that I’m just not that into level design. I like creating game mechanics, but I don’t necessarily like coming up with interesting variations on them. I guess that’s why I became a programmer and not a designer.

So is the game canned?

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New Game In Development: Safety First

Hello, everyone! It’s been a long time since we’ve posted anything here on the site, mostly because there hasn’t been a lot of interesting Tiny Tim Games news to report. The thing is, we’re always working on some project. Many of these projects don’t see the light of day, either because they’re too ambitious or just not fun. Plus, I come from the console development world where you don’t show off anything until it’s good and ready.

However, I’ve been inspired by some fellow iPhone developers to bite the bullet and fully document the development of a new Tiny Tim Game from start to finish. Call it a New Year’s resolution if you wish. I’m hoping it’ll feel like a breath of fresh air from the super secretive stance we normally take about our projects.

So without further ado, I present our next game:

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