Tag Archives: Postmortem

Postmortem: Word Monkey

It’s once again time for us to take a look back at the development of one of our games here at Tiny Tim Games. This time, it’s Word Monkey, our second game. We’ve been pretty silent of late due to lots of cool stuff that we’ve been working on. I recently joined the iDevBlogADay waiting list, and figured it was finally time to see how things went for our little game about words and monkeys.

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Postmortem: Sheepstacker

As Sheepstacker has been available in the App Store for over a month now, I thought it might be time to share a few of our experiences from working on the game. If you’re a budding indie game developer, or you’re just interested in how we do the things we do, then I hope you’ll enjoy the following “postmortem” on how we felt the development of Sheepstacker went.

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