In my last post, I listed my 2012 indie game dev resolutions. So far, things have been going well. I’m working on the game that I want to make, and it looks like I’ll be able to finish it this year (in fact, more likely within the first half of this year). The only bit that hasn’t gone so well is “being more social”. My plan was to go to GDC this year and chat with other iOS developers, but due to my day job I won’t be able to make it this year. Oh well, there’s always WWDC.
There was a bit of a setback on progress as my daughter, my wife, and myself all got the nasty stomach virus that’s been sweeping across the country lately. While it was only a 24-hour illness, recovery took quite a bit longer. However, unlike before when I would have a break in development and have trouble getting started again, I was able to jump right back into it once I was able. How was I able to accomplish this seemingly impossible task?! Why, through planning, of course!