Last week was an incredibly busy week for us, though we didn’t make quite as much progress as we were hoping. We finished our main characters, though they still need a bit of tweaking. They’re also going to need some animations, but we’ll be getting to that soon.
Posts Tagged ‘Development’
What We’re Working On – Week of August 31, 2009
Another week, another installment of What We’re Working On. Last week, we were knee-deep in modeling and rigging our four main characters. We were mostly successful in that we have completely modeled and rigged three of them. That fourth one will come once we discuss the character design a bit more (as I mentioned in [...]
What We’re Working On – Week of August 24, 2009
I’ve been lax in posting a new installment of “What We’re Working On” for the past two weeks. However, I have a good excuse: We’ve been incredibly busy! We have officially decided upon a name for our upcoming game, and we even have a logo to boot. We can’t reveal it yet as we still [...]
What We’re Working On – Week of August 3, 2009
Welcome to another thrilling edition of “What We’re Working On”. Not much new to report this week. I finished up our new game’s event and wave management system which allows us to quickly add and arrange game events (i.e., enemy waves, cutscenes, or even level loads). With that working great, I’m unfortunately having a hard [...]
What We’re Working On – Week of July 27, 2009
I’ve decided to start a new segment on the site that details a bit more of what we do around here at Tiny Tim Games. We’ve had an immense amount of help from reading the stories from other indie iPhone game developers (like NimbleBit, Retro Dreamer, and Majic Jungle), and we’d like to share our [...]




