UPDATE: There was a typo in the code section that adds the observer for NSUserDefaults. This has now been corrected. I also added information about how to find the proper assembly file when trying to access script class methods.
WARNING: The following is a technical article. Don’t blame me if you find it boring!
I love Unity! [...]
Posts Tagged ‘Development’
The Unity/Objective-C Divide
What We’re Working On – Week of November 9, 2009
Look! A WWWO post that’s actually on-time! Things must be looking up!
And indeed they are here at Tiny Tim Games. We’ve made a lot of progress in the last week, and I think it’s safe to say that we’ll be announcing a new game NEXT WEEK! It’s very exciting. Read on for more info.
What We’re Working On – Week of November 2, 2009
Last week was a big turning point in the development of both of our upcoming games. We settled on the main interface elements of “Game 2″, and we made some important decisions about “Game 3″ as well. We also set an internal milestone for getting these projects done. As of right now we’re planning to [...]
What We’re Working On – Week of October 26, 2009
We took a little hiatus last week to do some contract projects, and as such didn’t get as much progress on our two new games as we might have liked. However, some progress was made in the art department for both games. And for us (not being artists), any sort of art that is complete [...]
What We’re Working On – Week of October 12, 2009
Another long time since our last post, however we’ve been pretty busy here at Tiny Tim. We’ve finished up a few programming projects that we’ve been working on for other developers (more about those later), and we did a lot of soul searching on our next game project, myself particularly so.




