What We’re Working On – Week of October 26, 2009

We took a little hiatus last week to do some contract projects, and as such didn’t get as much progress on our two new games as we might have liked. However, some progress was made in the art department for both games. And for us (not being artists), any sort of art that is complete is a big step.

What We’re Working On – Week of October 12, 2009

Another long time since our last post, however we’ve been pretty busy here at Tiny Tim. We’ve finished up a few programming projects that we’ve been working on for other developers (more about those later), and we did a lot of soul searching on our next game project, myself particularly so.

You can now Get Satisfaction

We’ve opened up a new support community with Get Satisfaction! Prior to this, we simply had forums where you could post your issues and hope that we would see it. With the new support community, we’ll be able to track issues, suggestions, and questions, respond to them, and generally give a better customer support experience. Users can even chip in and help with workarounds, tips, or hints.

You can access the new support community from the Support link at the top of each page. For the moment, we’ve removed our forums. We’re considering bringing them back, but with a different forum software. Let us know if you have any opinions on this matter.

Sheepstacker 1.2.2 Now Available

After a remarkably long wait, Sheepstacker 1.2.2 has been approved and should be rolling through the App Store soon! In this version, we improved performance and updated the AGON Online component. You can now post your scores and accomplishments on Twitter right from inside the game.

As always this update is free to you if you’ve already purchased the game. If not, you can always grab the game from the App Store here.

What We’re Working On – Week of September 7, 2009

Last week was an incredibly busy week for us, though we didn’t make quite as much progress as we were hoping. We finished our main characters, though they still need a bit of tweaking. They’re also going to need some animations, but we’ll be getting to that soon.