<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Tiny Tim Games</title>
	<atom:link href="http://www.tinytimgames.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.tinytimgames.com</link>
	<description></description>
	<lastBuildDate>Tue, 09 Mar 2010 19:27:17 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on The Unity/Objective-C Divide by Jerrod Putman</title>
		<link>http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/comment-page-1/#comment-234</link>
		<dc:creator>Jerrod Putman</dc:creator>
		<pubDate>Tue, 09 Mar 2010 19:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=389#comment-234</guid>
		<description>Thanks! I&#039;m really glad you found it helpful. If you need anymore specific examples, you can look in the Unity plugin for OpenFeint (which I helped write). It uses this method as well, and it uses a few more tricks that what I was able to put in this article (like sending strings back from Objective-C to Unity).</description>
		<content:encoded><![CDATA[<p>Thanks! I&#8217;m really glad you found it helpful. If you need anymore specific examples, you can look in the Unity plugin for OpenFeint (which I helped write). It uses this method as well, and it uses a few more tricks that what I was able to put in this article (like sending strings back from Objective-C to Unity).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Unity/Objective-C Divide by Brandon</title>
		<link>http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/comment-page-1/#comment-233</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Tue, 09 Mar 2010 06:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=389#comment-233</guid>
		<description>Awesome post!  Seriously this is really cool.  I&#039;m kind of a noob to the Unity world (seeing as I&#039;ve only done 3-4 projects in Unity) and this is exactly what I needed.  You seriously just saved me from running a timer and killing my performance by checking strings every 10th of a second.  This is a perfect situation and you just got yourself another reader</description>
		<content:encoded><![CDATA[<p>Awesome post!  Seriously this is really cool.  I&#8217;m kind of a noob to the Unity world (seeing as I&#8217;ve only done 3-4 projects in Unity) and this is exactly what I needed.  You seriously just saved me from running a timer and killing my performance by checking strings every 10th of a second.  This is a perfect situation and you just got yourself another reader</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Coming Soon: &#8220;Word Monkey&#8221; by Fresh From Twitter today at Pretty Geek</title>
		<link>http://www.tinytimgames.com/2010/02/12/coming-soon-word-monkey/comment-page-1/#comment-223</link>
		<dc:creator>Fresh From Twitter today at Pretty Geek</dc:creator>
		<pubDate>Sat, 13 Feb 2010 08:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=478#comment-223</guid>
		<description>[...] Our new game, Word Monkey, is coming soon! http://bit.ly/cwdSD0 [...]</description>
		<content:encoded><![CDATA[<p>[...] Our new game, Word Monkey, is coming soon! <a href="http://bit.ly/cwdSD0" rel="nofollow">http://bit.ly/cwdSD0</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Merry Christmas! by sincerelydawn</title>
		<link>http://www.tinytimgames.com/2009/12/21/merry-christmas/comment-page-1/#comment-189</link>
		<dc:creator>sincerelydawn</dc:creator>
		<pubDate>Mon, 21 Dec 2009 21:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=356#comment-189</guid>
		<description>Love the sheep! Have a blessed Christmas and New Year!</description>
		<content:encoded><![CDATA[<p>Love the sheep! Have a blessed Christmas and New Year!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Merry Christmas! by snow_mani</title>
		<link>http://www.tinytimgames.com/2009/12/21/merry-christmas/comment-page-1/#comment-187</link>
		<dc:creator>snow_mani</dc:creator>
		<pubDate>Mon, 21 Dec 2009 12:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=356#comment-187</guid>
		<description>Very nice!  Have a great Christmas &amp; New Year :)</description>
		<content:encoded><![CDATA[<p>Very nice!  Have a great Christmas &amp; New Year <img src='http://www.tinytimgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sheepstacker 1.2 Issue On 2.2.1 And Earlier Devices by Tiny Tim Games &#187; Blog Archive &#187; What We&#8217;re Working On &#8211; Week of September 7, 2009</title>
		<link>http://www.tinytimgames.com/2009/07/06/sheepstacker-12-issue-on-221-and-earlier-devices/comment-page-1/#comment-120</link>
		<dc:creator>Tiny Tim Games &#187; Blog Archive &#187; What We&#8217;re Working On &#8211; Week of September 7, 2009</dc:creator>
		<pubDate>Thu, 10 Sep 2009 05:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=283#comment-120</guid>
		<description>[...] week so we could have an actual working iPhone OS 2.2.1 device in-house. You may remember that we flubbed up one of our Sheepstacker updates for 2.x people. We&#8217;d rather not make that mistake again. That [...]</description>
		<content:encoded><![CDATA[<p>[...] week so we could have an actual working iPhone OS 2.2.1 device in-house. You may remember that we flubbed up one of our Sheepstacker updates for 2.x people. We&#8217;d rather not make that mistake again. That [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on What We&#8217;re Working On &#8211; Week of August 24, 2009 by Ebbe Brandstrup</title>
		<link>http://www.tinytimgames.com/2009/08/25/what-were-working-on-week-of-august-24-2009/comment-page-1/#comment-112</link>
		<dc:creator>Ebbe Brandstrup</dc:creator>
		<pubDate>Wed, 26 Aug 2009 07:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=310#comment-112</guid>
		<description>I can&#039;t wait to see what you guys are working on! Keep us posted ;)

Cheers,
Ebbe</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait to see what you guys are working on! Keep us posted <img src='http://www.tinytimgames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Cheers,<br />
Ebbe</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sheepstacker 1.2 Issue On 2.2.1 And Earlier Devices by Tiny Tim Games &#187; Blog Archive &#187; Sheepstacker 1.2.1 Now Available!</title>
		<link>http://www.tinytimgames.com/2009/07/06/sheepstacker-12-issue-on-221-and-earlier-devices/comment-page-1/#comment-72</link>
		<dc:creator>Tiny Tim Games &#187; Blog Archive &#187; Sheepstacker 1.2.1 Now Available!</dc:creator>
		<pubDate>Sun, 12 Jul 2009 23:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=283#comment-72</guid>
		<description>[...] like to reiterate my apology to all of the OS 2.x users out there. The transition to OS 3.0 has been bumpy at best, and with all [...]</description>
		<content:encoded><![CDATA[<p>[...] like to reiterate my apology to all of the OS 2.x users out there. The transition to OS 3.0 has been bumpy at best, and with all [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Beta News, Number Paint, Tiny Tim Game #2 by Tim</title>
		<link>http://www.tinytimgames.com/2009/04/23/beta-news-number-paint-tiny-tim-game-2/comment-page-1/#comment-52</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 13 May 2009 22:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=236#comment-52</guid>
		<description>Interesting, also I am the first Tim on this site?</description>
		<content:encoded><![CDATA[<p>Interesting, also I am the first Tim on this site?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Beta News, Number Paint, Tiny Tim Game #2 by Jerrod Putman</title>
		<link>http://www.tinytimgames.com/2009/04/23/beta-news-number-paint-tiny-tim-game-2/comment-page-1/#comment-49</link>
		<dc:creator>Jerrod Putman</dc:creator>
		<pubDate>Mon, 11 May 2009 22:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=236#comment-49</guid>
		<description>@Tommy: We can&#039;t really provide support for Number Paint as we are not the publisher. Sabec Ltd will be handling all support for Number Paint.

However, I will say that you should just make sure you&#039;re following the directions (tap the &quot;i&quot; icon in the top left corner of the painting screen to see the instructions). Pinch to zoom in and out, tap on the screen to try painting with the selected color, and tap on the painting tray at the bottom of the screen to select different colors. You can only paint in a section if you have the proper number/color selected.</description>
		<content:encoded><![CDATA[<p>@Tommy: We can&#8217;t really provide support for Number Paint as we are not the publisher. Sabec Ltd will be handling all support for Number Paint.</p>
<p>However, I will say that you should just make sure you&#8217;re following the directions (tap the &#8220;i&#8221; icon in the top left corner of the painting screen to see the instructions). Pinch to zoom in and out, tap on the screen to try painting with the selected color, and tap on the painting tray at the bottom of the screen to select different colors. You can only paint in a section if you have the proper number/color selected.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
