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	<title>Comments for Tiny Tim Games</title>
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		<title>Comment on Word Monkey Coming to iPad by Word Monkey, Sheepstacker Updates Available &#124; Tiny Tim Games</title>
		<link>http://www.tinytimgames.com/2010/04/17/word-monkey-coming-to-ipad/comment-page-1/#comment-268</link>
		<dc:creator>Word Monkey, Sheepstacker Updates Available &#124; Tiny Tim Games</dc:creator>
		<pubDate>Fri, 23 Apr 2010 21:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=523#comment-268</guid>
		<description>[...] Monkey 1.1 has just been approved and should be available in the App Store shortly! Be sure to read up on all of the new features we&#8217;ve added to the game, including all-new iPad [...]</description>
		<content:encoded><![CDATA[<p>[...] Monkey 1.1 has just been approved and should be available in the App Store shortly! Be sure to read up on all of the new features we&#8217;ve added to the game, including all-new iPad [...]</p>
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		<title>Comment on The Unity/Objective-C Divide by imparare</title>
		<link>http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/comment-page-1/#comment-267</link>
		<dc:creator>imparare</dc:creator>
		<pubDate>Fri, 23 Apr 2010 14:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=389#comment-267</guid>
		<description>Hey Jerrod, just posted on the Unity forums to say thanks.</description>
		<content:encoded><![CDATA[<p>Hey Jerrod, just posted on the Unity forums to say thanks.</p>
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		<title>Comment on The Unity/Objective-C Divide by Jerrod Putman</title>
		<link>http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/comment-page-1/#comment-234</link>
		<dc:creator>Jerrod Putman</dc:creator>
		<pubDate>Tue, 09 Mar 2010 19:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=389#comment-234</guid>
		<description>Thanks! I&#039;m really glad you found it helpful. If you need anymore specific examples, you can look in the Unity plugin for OpenFeint (which I helped write). It uses this method as well, and it uses a few more tricks that what I was able to put in this article (like sending strings back from Objective-C to Unity).</description>
		<content:encoded><![CDATA[<p>Thanks! I&#8217;m really glad you found it helpful. If you need anymore specific examples, you can look in the Unity plugin for OpenFeint (which I helped write). It uses this method as well, and it uses a few more tricks that what I was able to put in this article (like sending strings back from Objective-C to Unity).</p>
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		<title>Comment on The Unity/Objective-C Divide by Brandon</title>
		<link>http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/comment-page-1/#comment-233</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Tue, 09 Mar 2010 06:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=389#comment-233</guid>
		<description>Awesome post!  Seriously this is really cool.  I&#039;m kind of a noob to the Unity world (seeing as I&#039;ve only done 3-4 projects in Unity) and this is exactly what I needed.  You seriously just saved me from running a timer and killing my performance by checking strings every 10th of a second.  This is a perfect situation and you just got yourself another reader</description>
		<content:encoded><![CDATA[<p>Awesome post!  Seriously this is really cool.  I&#8217;m kind of a noob to the Unity world (seeing as I&#8217;ve only done 3-4 projects in Unity) and this is exactly what I needed.  You seriously just saved me from running a timer and killing my performance by checking strings every 10th of a second.  This is a perfect situation and you just got yourself another reader</p>
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		<title>Comment on Coming Soon: &#8220;Word Monkey&#8221; by Fresh From Twitter today at Pretty Geek</title>
		<link>http://www.tinytimgames.com/2010/02/12/coming-soon-word-monkey/comment-page-1/#comment-223</link>
		<dc:creator>Fresh From Twitter today at Pretty Geek</dc:creator>
		<pubDate>Sat, 13 Feb 2010 08:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=478#comment-223</guid>
		<description>[...] Our new game, Word Monkey, is coming soon! http://bit.ly/cwdSD0 [...]</description>
		<content:encoded><![CDATA[<p>[...] Our new game, Word Monkey, is coming soon! <a href="http://bit.ly/cwdSD0" rel="nofollow">http://bit.ly/cwdSD0</a> [...]</p>
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		<title>Comment on Merry Christmas! by sincerelydawn</title>
		<link>http://www.tinytimgames.com/2009/12/21/merry-christmas/comment-page-1/#comment-189</link>
		<dc:creator>sincerelydawn</dc:creator>
		<pubDate>Mon, 21 Dec 2009 21:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=356#comment-189</guid>
		<description>Love the sheep! Have a blessed Christmas and New Year!</description>
		<content:encoded><![CDATA[<p>Love the sheep! Have a blessed Christmas and New Year!</p>
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	<item>
		<title>Comment on Merry Christmas! by snow_mani</title>
		<link>http://www.tinytimgames.com/2009/12/21/merry-christmas/comment-page-1/#comment-187</link>
		<dc:creator>snow_mani</dc:creator>
		<pubDate>Mon, 21 Dec 2009 12:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=356#comment-187</guid>
		<description>Very nice!  Have a great Christmas &amp; New Year :)</description>
		<content:encoded><![CDATA[<p>Very nice!  Have a great Christmas &amp; New Year <img src='http://www.tinytimgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Sheepstacker 1.2 Issue On 2.2.1 And Earlier Devices by Tiny Tim Games &#187; Blog Archive &#187; What We&#8217;re Working On &#8211; Week of September 7, 2009</title>
		<link>http://www.tinytimgames.com/2009/07/06/sheepstacker-12-issue-on-221-and-earlier-devices/comment-page-1/#comment-120</link>
		<dc:creator>Tiny Tim Games &#187; Blog Archive &#187; What We&#8217;re Working On &#8211; Week of September 7, 2009</dc:creator>
		<pubDate>Thu, 10 Sep 2009 05:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=283#comment-120</guid>
		<description>[...] week so we could have an actual working iPhone OS 2.2.1 device in-house. You may remember that we flubbed up one of our Sheepstacker updates for 2.x people. We&#8217;d rather not make that mistake again. That [...]</description>
		<content:encoded><![CDATA[<p>[...] week so we could have an actual working iPhone OS 2.2.1 device in-house. You may remember that we flubbed up one of our Sheepstacker updates for 2.x people. We&#8217;d rather not make that mistake again. That [...]</p>
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		<title>Comment on What We&#8217;re Working On &#8211; Week of August 24, 2009 by Ebbe Brandstrup</title>
		<link>http://www.tinytimgames.com/2009/08/25/what-were-working-on-week-of-august-24-2009/comment-page-1/#comment-112</link>
		<dc:creator>Ebbe Brandstrup</dc:creator>
		<pubDate>Wed, 26 Aug 2009 07:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=310#comment-112</guid>
		<description>I can&#039;t wait to see what you guys are working on! Keep us posted ;)

Cheers,
Ebbe</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait to see what you guys are working on! Keep us posted <img src='http://www.tinytimgames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Cheers,<br />
Ebbe</p>
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		<title>Comment on Sheepstacker 1.2 Issue On 2.2.1 And Earlier Devices by Tiny Tim Games &#187; Blog Archive &#187; Sheepstacker 1.2.1 Now Available!</title>
		<link>http://www.tinytimgames.com/2009/07/06/sheepstacker-12-issue-on-221-and-earlier-devices/comment-page-1/#comment-72</link>
		<dc:creator>Tiny Tim Games &#187; Blog Archive &#187; Sheepstacker 1.2.1 Now Available!</dc:creator>
		<pubDate>Sun, 12 Jul 2009 23:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=283#comment-72</guid>
		<description>[...] like to reiterate my apology to all of the OS 2.x users out there. The transition to OS 3.0 has been bumpy at best, and with all [...]</description>
		<content:encoded><![CDATA[<p>[...] like to reiterate my apology to all of the OS 2.x users out there. The transition to OS 3.0 has been bumpy at best, and with all [...]</p>
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