UPDATE: I’ve now uploaded a ready-to-use class for your enjoyment to GitHub.
Storyboarding in iOS 5 is really neat. It allows you to lay out nearly your entire interface visually, and gives you some neat features that simply make your life as a developer easier. Since our next game (an RPG) is going to be extremely UI-heavy, naturally we wanted to use Storyboarding to create our interface. The problem comes when it’s time to fire up Cocos2D and display our battle scenes.
However, with Cocos2D 2.0 (the OpenGL ES 2.0 version) and iOS 5′s view controller containment functionality, integrating Cocos2D in a Storyboard is actually very trivial.




