Mod Squad
Here’s a feature I’m pretty excited about: the mod system. Now, mod systems are nothing new. We tried to implement one for Ratchet: Deadlocked. In fact, my buddy Nathan Fouts over at Mommy’s Best Games is implementing somewhat of a mod system for Serious Sam: Double D. They come in all sorts of varieties, but I wanted to boil the idea of a mod system down to its purest form.
As it is currently prototyped, the mod system for (still tentatively titled) Sol Defender works like this: The player’s ship has a singular source of energy that powers all of its critical systems. This includes weapons, propulsion, shields, and even the item pick-up radius around the ship. As the player “levels up” his ship over the course of the game, more of this energy will be unlocked. The player can then equip mods to funnel this energy into any of the aforementioned systems in any manner he desires.
That’s the gist of the mod system, but to put it into more practical and tangible terms, I’ll go into a few examples.






