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	<title>Comments on: The Unity/Objective-C Divide</title>
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	<link>http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/</link>
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		<title>By: imparare</title>
		<link>http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/comment-page-1/#comment-267</link>
		<dc:creator>imparare</dc:creator>
		<pubDate>Fri, 23 Apr 2010 14:59:59 +0000</pubDate>
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		<description>Hey Jerrod, just posted on the Unity forums to say thanks.</description>
		<content:encoded><![CDATA[<p>Hey Jerrod, just posted on the Unity forums to say thanks.</p>
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		<title>By: Jerrod Putman</title>
		<link>http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/comment-page-1/#comment-234</link>
		<dc:creator>Jerrod Putman</dc:creator>
		<pubDate>Tue, 09 Mar 2010 19:27:17 +0000</pubDate>
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		<description>Thanks! I&#039;m really glad you found it helpful. If you need anymore specific examples, you can look in the Unity plugin for OpenFeint (which I helped write). It uses this method as well, and it uses a few more tricks that what I was able to put in this article (like sending strings back from Objective-C to Unity).</description>
		<content:encoded><![CDATA[<p>Thanks! I&#8217;m really glad you found it helpful. If you need anymore specific examples, you can look in the Unity plugin for OpenFeint (which I helped write). It uses this method as well, and it uses a few more tricks that what I was able to put in this article (like sending strings back from Objective-C to Unity).</p>
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		<title>By: Brandon</title>
		<link>http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/comment-page-1/#comment-233</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Tue, 09 Mar 2010 06:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinytimgames.com/?p=389#comment-233</guid>
		<description>Awesome post!  Seriously this is really cool.  I&#039;m kind of a noob to the Unity world (seeing as I&#039;ve only done 3-4 projects in Unity) and this is exactly what I needed.  You seriously just saved me from running a timer and killing my performance by checking strings every 10th of a second.  This is a perfect situation and you just got yourself another reader</description>
		<content:encoded><![CDATA[<p>Awesome post!  Seriously this is really cool.  I&#8217;m kind of a noob to the Unity world (seeing as I&#8217;ve only done 3-4 projects in Unity) and this is exactly what I needed.  You seriously just saved me from running a timer and killing my performance by checking strings every 10th of a second.  This is a perfect situation and you just got yourself another reader</p>
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